🧩 BASIC MATCH RULES
🕒 Official Soccer Match Times
For bets to be considered official, the match must be completed in full (90 minutes). The terms ‘full-time’, ‘90 minutes’ and ‘regulation time’ all refer to the period of play, including the 90 minutes of regulation play plus injury time, but excluding extra time and penalty shootouts.
🎯 Main Game
Unless otherwise stated, handicap, total or 3-way bets on any match that ends before the 90 minutes of play are completed will be void.
The exceptions to this rule apply to friendly matches, in which all match markets will be settled based on the actual result when the game ends (excluding extra time), regardless of whether the full 90 minutes are played.
🧩 First Half
Bets consider only the first 45 minutes of normal playing time plus injury time.
Unless otherwise stated, handicap, total or 3-way bets on any first half that ends before the 45 minutes of play are completed will be void, unless otherwise stated.
🧩 Second Half
Bets consider only the last 45 minutes of normal playing time plus injury time, but do not include extra time (added time) or penalty shootouts.
Unless otherwise stated, handicap, total or 3-way bets on any second half that ends before the 45 minutes of play are completed will be void.
⏰ Extra Time Periods
Extra time includes both halves of 15 minutes of play plus injury time.
Handicap, total or 3-way bets on any extra time period that starts but is not completed will be void, unless otherwise stated.
🧩 VALIDATION, SUSPENSIONS AND FORMAT
⚖️ Settlement and Grading Rules
All markets, except those for halftime, first half, extra time and penalties, are considered for regulation time (90 minutes of regulation plus injury time; unless otherwise stated).
It may occur that a game is suspended before 90 minutes; during the same day or the following day, the official decision that determines whether the remaining minutes will be played or not will be announced, and accordingly, the game will be considered official and final for betting purposes.
Markets do not include extra time or penalties unless otherwise stated.
🛑 Suspended/Postponed Matches
In the case of soccer matches suspended before their completion, bets will have action only if they resume within 48 hours of the original start time. This will apply to matches postponed before kickoff, as well as matches that are stopped before the full 90 minutes have been played.
In the case of matches that have started and are suspended during play, the match must resume from the point where it was stopped within 48 hours of the original start time. If the league or governing body decides to restart the game completely from the beginning, bets will not have action.
All bets on matches in knockout or elimination tournaments will stand until completion, regardless of whether the event concludes on a specific day within tournament parameters.
📍 Change of Venue
If there is a change of venue in a soccer match (other than the visiting team’s ground), then bets already placed will stand as long as the home team remains assigned as such.
If the home and visiting teams for a listed match are reversed (for example, if the match is played at the original visiting team’s ground), then bets placed based on the original listing will be invalidated.
We will make efforts to identify on our website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
⚠️ Soccer Matches Not Played As Listed
If an official match shows team/match details different from those shown on our website, bets will be void.
This includes, but is not limited to:
- Discrepancies in age group (“Under 21” vs. “Under 23”)
- Gender (“Women’s” vs “Men’s”)
In all other cases, bets will stand, including instances where we list a team name without specifying the term “XI” in the name.
⚠️ Non-Standard Formats
If a match is played in a non-standard format (i.e., 3 or 4 periods), all markets related to “Halftime” will be void.
In these cases, only bets for (Result, Total and Handicap) will have action. Proposition bets will not have action.
If a match is played in a format that does not complete 90 minutes, for example, two halves of 25 minutes, ALL bets will be cancelled, both for full match and halftime bets.
🏆 Team to Advance
Team to Advance will be available for matches played during knockout stages in a tournament.
This option is not limited to 90 minutes + injury time and includes extra time or penalty shootouts if necessary.
If a team is disqualified during or before completion of the knockout stage, bets will be refunded.
🧩 METHOD OF VICTORY / TROPHY / GENERAL PROPS
🧩 METHOD OF VICTORY
🏆 Winning Method
Predict how the result of the match will be decided.
The betting options are:
- Home team wins in regulation time
- Away team wins in regulation time
- Home team wins in extra time
- Away team wins in extra time
- Home team wins in penalty shootout
- Away team wins in penalty shootout
🧩 WHO LIFTS THE TROPHY
🏆 Who lifts the trophy?
Predict which team will win the tournament or lift the trophy.
👉 This wager:
- Is not limited to 90 minutes
- Includes extra time
- Includes penalty shootouts if applicable
🧩 GENERAL PROP RULES
📘 General Soccer Proposition Rules
The General Prop Rules apply to all markets unless otherwise stated in the Specific Prop Rules.
If there is any inconsistency between the General Prop Rules and the Specific Prop Rules, the Specific Prop Rules will prevail.
🎯 Full-Game Propositions
Most full-game propositions are based only on the 90 minutes of regulation time plus injury time, unless otherwise stated.
Bets on any match that ends before the 90 minutes of play are completed will be void, unless otherwise stated; except for those bets whose outcome has already been determined at the moment the match ends.
The market must be fully determined for bets to be valid; for example, bets on ‘First Player to Score’ or ‘Time of the First Goal’ will be valid provided that a goal has been scored at the time the match ends.
🧩 First Half (Propositions)
Most first-half propositions are based only on the first 45 minutes of regulation time plus injury time, unless otherwise stated.
Bets on any first half that ends before the 45 minutes of play are completed will be void, unless otherwise stated; except for those bets whose outcome has already been determined at the moment the first half ends.
The market must be fully determined for bets to be valid; for example, bets on ‘First Player to Score’ or ‘Time of the First Goal’ will be valid provided that a goal has been scored at the time the match ends.
🧩 Second Half (Propositions)
Most second half propositions are based only on the final 45 minutes of regulation time plus injury time, unless otherwise stated.
Bets on any second half that ends before the completion of the 45 minutes of play will be void, unless otherwise stated; except for those bets whose outcome has already been determined at the time the second half ends.
The market must be fully determined for bets to be valid; for example, bets on ‘First Player to Score’ or ‘Time of the First Goal’ will be valid provided that a goal has been scored at the time the match ends.
⏰ Extra Time Periods (Propositions)
Most extra time propositions are based on two halves of 15 minutes of play plus injury time.
Unless otherwise stated, bets on any extra time period that ends before the full 30 minutes are completed will be void, except for those bets whose outcome has already been determined at the time the period ends.
🧩 DEAD HEAT
⚖️ Dead Heat Rule
This rule applies to markets such as:
- Top scorer
- Maximum assist
- Least goals conceded
- Any other markets whose payout must be defined under this rule
📌 Operation
In the event of a tie between multiple participants:
👉 The payout is calculated as follows:
- (Stake + potential winnings)
- ÷ number of tied participants
- – stake amount
📊 Example
Stake: $100
Odds: +300 → Winnings = $300
👉 Total: $400
Tie between 3 players:
👉 400 ÷ 3 = 133.33
👉 133.33 – 100 = 33.33
✅ Final payout: $33.33
🧩 PART 4: TYPES OF SOCCER PROPOSITIONS
🔹 Money Line Propositions
Game – Money Line – 3 options
The betting options are:
- Home team
- Draw
- Away team
Predict whether the winner of the game will be the home team, the away team, or if the game will end in a draw.
First Half – Money Line – 3 options
The betting options are:
- Home team
- Draw
- Away team
Predict the winner of the first half or if it will end in a draw. The bet applies only to the first 45 minutes of regulation time plus injury time.
🧩 FIRST 10 MINUTES
⏱️ Result – First 10 Minutes
Predict which team will win the first 10 minutes of the match or if it will end in a draw.
Options:
- Home team
- Draw
- Away team
Extra Time – Money Line – 3 options
The betting options are:
- Home team
- Draw
- Away team
Predict the winner of extra time or if it will end in a draw. Regulation time and penalty shootouts are not taken into account.
Only goals scored during extra time will be considered for settlement. Extra time includes both halves of 15 minutes of play plus injury time.
Extra Time – First Half – Money Line – 3 options
The betting options are:
- Home team
- Draw
- Away team
Predict the winner of the first half of extra time or if it will end in a draw.
Only goals scored during the first half of extra time will be considered for settlement. The bet takes into account only the first 15 minutes of extra time plus injury time.
Which team will win the penalty shootout?
The betting options are:
- Home team
- Away team
Predict which team will win the penalty shootout.
🔹 Total Goals Propositions
Team Totals
Game team totals: The match must reach official game time for bets to have action (90 minutes).
First-half or second-half team totals bets will be valid only upon full completion of the relevant period.
Total Goals – Both Teams
The betting options are:
- Over
- Under
Predict whether the total number of goals scored by both teams will be over or under the line offered on the site.
Team Total (Home Team / Away Team)
The betting options are:
- Over
- Under
Predict whether the total number of goals scored by the selected team will be over or under the line offered on the site.
The bet takes into account only the 90 minutes of regulation time plus injury time.
First Half – Total Goals
The betting options are:
- Over
- Under
Predict whether the total number of goals scored by both teams will be over or under the line offered for the first half only.
The bet takes into account only the first 45 minutes of regulation time plus injury time.
First Half – Exact Total Goals
Predict the exact number of goals that will be scored in the first half by both teams.
The bet takes into account only the first 45 minutes of regulation time plus injury time.
First Half – Exact Total Goals (Home Team / Away Team)
Predict the exact number of goals that will be scored in the first half by the selected team.
The bet takes into account only the first 45 minutes of regulation time plus injury time.
Second Half – Total Goals
The betting options are:
- Over
- Under
Predict whether the total number of goals scored by both teams will be over or under the line offered for the second half only.
The bet takes into account only the final 45 minutes of regulation time plus injury time.
Extra Time – Total Goals
Predict whether the total number of goals scored in extra time by both teams will be over or under the line offered on the site.
The bet takes into account only the 30 minutes of extra time plus injury time.
🧩 ADDITIONAL PROPOSITIONS
🔹 Additional Propositions
Double Chance
In this bet you have 2 of the 3 possible match outcomes, giving you a double chance to win. The following result options are available:
- Home team win/draw
- Away team win/draw
- Home team win/Away team win
This bet includes only the 90 minutes of regulation time plus injury time. It does not include extra time or penalty shootouts.
Half Time / Full Time
In this bet, both conditions must be met to win.
The available options are:
- The home team wins the first half and the home team wins the entire match
- The home team wins the first half and the match ends in a draw
- The home team wins the first half and the away team wins the match
- The away team wins the first half and the home team wins the match
- The away team wins the first half and the match ends in a draw
- The away team wins the first half and the away team wins the match
- There is a draw at half time and the match ends in a draw
- There is a draw at half time and the home team wins the match
- There is a draw at half time and the away team wins the match
This bet includes only the 90 minutes of regulation time plus injury time. It does not include extra time or penalty shootouts.
🧩 RESULT + FIRST GOAL
⚽ First Goal and Match Result
You must correctly predict both conditions:
- Which team will score the first goal
- The final result of the match
Options include combinations such as:
- Home team scores first and wins
- Home team scores first and the match ends in a draw
- Home team scores first and the away team wins
- Away team scores first and the home team wins
- Away team scores first and the away team wins
- Away team scores first and the match ends in a draw
- There are no goals
🧩 TIME OF FIRST GOAL
⏱️ Time of First Goal (Intervals)
Predict the time period in which the first goal of the match will be scored.
15-minute intervals:
- 1–15
- 16–30
- 31–45
- 46–60
- 61–75
- 76–90
- None
10-minute intervals:
- 1–10
- 11–20
- 21–30
- 31–40
- 41–50
- 51–60
- 61–70
- 71–80
- 81–90
- None
🧩 GOAL RANGE
📊 Goal Range (Both Teams)
Predict the total goal range scored by both teams in the match.
Options:
- 0–1
- 2–3
- 4–6
- 7 or more
🧩 MATCH RESULT + BOTH TEAMS TO SCORE
✅ Match Result and Both Teams to Score
You must correctly predict:
- The final result of the match
- Whether both teams will score
🧩 PLAYER MARKETS
⚽ Score 2 or More Goals
Predict whether a player will score 2 or more goals.
⚽ Hat Trick
Predict whether a player will score 3 or more goals.
⚽ Score in Both Halves
Predict whether a player will score in each half of the match.
📊 Player Statistics
Includes:
- Total shots
- Shots on target
- Fouls drawn
👉 Applies to the 90 minutes of regulation time plus injury time.
🧩 LIVE BETTING (LIVE PROPOSITIONS)
🔴 Live Propositions
Who will win the rest of the game? (current score X:X) (Live)
The current score lists the home team first and the away team second.
The betting options are:
- Home team
- Draw
- Away team
Predict which team will win the remainder of the game, or if there will be a draw.
Bets will be settled based on the goals scored from the moment the bet is placed until the end of regulation time plus injury time. Any goals scored before placing your bet will not count toward your bet.
First Half – Who will win the rest? (current score X:X) (Live)
The current score lists the home team first and the away team second. The betting options are:
- Home team
- Draw
- Away team
Predict which team will win the remainder of the first half, or if it will end in a draw.
Bets will be settled based on goals scored from the moment the bet is placed until the end of the first half.
Any goals scored before placing your bet will not count toward your bet.
The bet takes into account only the first 45 minutes of regulation time plus injury time.
Extra Time – Who will win the rest of the game? (current score X:X) (Live)
The betting options are:
- Home team
- Draw
- Away team
Predict which team will win the remainder of the game, or if there will be a draw at the end of extra time.
Bets will be settled based on the goals scored from the moment the bet is placed until the end of extra time.
The bet takes into account only the 30 minutes of extra time plus injury time.
Any goals scored before placing your bet will not be taken into account.
Team to score the next goal (current score X:X) – Double option (Live)
In this bet, you predict which team will score the next goal in the match. Two betting options are offered:
- Home team
- Away team
If no goal is scored, the wagered amount will be refunded.
Any goals scored before placing your bet will not count toward your bet.
The bet takes into account only the 90 minutes of regulation time plus injury time.
Own goals count for the team to which the goal is credited.
Team to score the next goal (current score X:X) – Triple option (Live)
The current score lists the home team first and the away team second.
In this bet, you predict which team will score the next goal in the match. Three options are offered:
- Home team
- Away team
- None (in case no goal is scored in the match)
Any goals scored before placing your bet will not be taken into account.
The bet takes into account only the 90 minutes of regulation time plus injury time.
Own goals count for the team to which the goal is credited.
Next goal before the indicated minute (current score X:X) (Live)
In this bet, you select YES or NO as to whether the next goal will be scored before the specified minute. The score shown in parentheses is the score at the time the bet is offered.
Will a goal be scored? (Live)
In this bet, you can select YES or NO as to whether a goal will be scored during the match.
Time of next goal (current score X:X) (Live)
The current score lists the home team first and the away team second.
The betting options are:
- 00:01 – 15:00 min
- 15:01 – 30:00 min
- 30:01 – 45:00 min
- 45:01 – 60:00 min
- 60:01 – 75:00 min
- 75:01 – 90:00
- No goals scored
Predict during which specific time period the next goal will be scored.
All bets will be placed according to the current score.
The bet takes into account only the 90 minutes of regulation time plus injury time.
Also offered in 10‑minute intervals.
Exact score – first half of extra time (current score X:X) (Live)
The current score lists the home team first and the away team second.
Predict the exact score at the end of the first half of extra time. All bets are placed according to the current score.
The bet takes into account only the first 15 minutes of extra time plus injury time.
Extra Time – Exact Score (current score X:X) (Live)
The current score lists the home team first and the away team second.
Predict the exact score at the end of extra time. All bets are placed according to the current score.
The bet takes into account only the 30 minutes of extra time plus injury time.
Extra Time – Team to score the next goal (current score X:X) (Live)
The current score lists the home team first and the away team second. The betting options are:
- Home team
- Away team
- None
Predict which team will score the next goal during extra time, or if no goal will be scored.
Any goals scored before placing the bet will not count toward the bet.
The bet takes into account only the 30 minutes of extra time plus injury time.
Own goals count for the team to which the goal is credited.
First Half – Exact Score (current score X:X) (Live)
Predict the exact score at the end of the first half.
The current score lists the home team first and the away team second.
All bets will be placed according to the current score.
The bet takes into account only the first 45 minutes of regulation time plus injury time.
First Half – Team to score the next goal (current score X:X) (Live)
The betting options are:
- Home team
- Away team
- None
Predict which team will score the next goal in the first half.
Any goals scored before placing your bet will not count toward the bet.
Own goals count for the team to which the goal is credited.
Exact Score (current score X:X) (Live)
The current score lists the home team first and the away team second.
Predict the exact score at the end of regulation time.
All bets will be placed according to the current score.
The bet takes into account only the 90 minutes of regulation time plus injury time.
🧩 CARD PROPOSITIONS AND CORNER KICKS
🟨 Card Propositions
Definitions:
Booked = Yellow cards
Sent Off = Red cards
Carded = Yellow or Red card
Counting Rules
Predict the total number of cards counted for betting purposes during the match, based on the following settlement rules:
- A yellow card counts as one card.
- A direct red card counts as one card.
- If a player receives a yellow card and subsequently a direct red card, two cards will be counted.
- If a player receives two yellow cards followed by a red card, a total of two cards will be counted. The second yellow card is not counted separately for betting purposes.
- The maximum number of cards counted per player is two.
❌ Cards that DO NOT count
Cards shown in any of the following situations will not count for betting purposes:
- Card shown to a player after being substituted
- Card shown to a player on the bench who has not been substituted
- Card shown to the coaching staff
- Card shown during the halftime interval
- Card shown after the referee has blown for full time
⏱️ Applicable Period
- Markets are offered for each half and for the full match.
- Results are based on:
o 45 minutes (half-time bets)
o 90 minutes (full match + injury time)
📊 Booking Points
Card points are calculated as follows:
- 10 points for a yellow card
- 25 points for a yellow/red card (second yellow)
- 25 points for a red card
The maximum number of points a player can generate is 35 (10+25).
Additional Rules
- Cards are counted within the 90 minutes + injury time
- ❌ NOT counted:
o Halftime
o After the match
- Cards given to non-participating players or staff DO NOT count
🎯 Card Markets
Match – Total Card Points
Options:
- Home team
- Draw
- Away team
Full Match – Total Cards
- Bet Over/Under on total cards
📌 Rules:
- Only 90 minutes + injury time
- Extra time is NOT included
First Half – Total Cards
Options:
- Home team
- Draw
- Away team
Team to receive the first card
Options:
- Home team
- Away team
- None
📌 Same standard counting rules apply
Will a player be sent off?
Options:
- Yes
- No
🏁 Corner Kick Propositions
📌 Types of Available Bets
Include:
- First corner kick
- Total number of corner kicks (Over/Under)
- Total per team
- Corner handicaps
⚖️ General Corner Rules
- Corner kicks awarded but not taken DO NOT count
- Repeated corner kicks count only once
⏱️ Application by Period
Full Match
- Only 90 minutes + injury time
- The match must be completed
First Half
- Only 45 minutes + injury time
- Settled upon completion of the period
🎯 Specific Markets
Team with the first corner kick
Options:
- Home team
- Away team
- None
First Half – Corners Odd / Even
Options:
- Odd
- Even
First Half – Total Corners
Options:
- Over
- Under
First Half – Team Total Corners
Options:
- Over
- Under
First Half – Corner Handicap
Options:
- Home team
- Away team
First Half – Corners (Winner)
Options:
- Home team
- Draw
- Away team
Corners Odd / Even (Full Match)
Options:
- Odd
- Even
Total Corners
Options:
- Over
- Under
Total Corners per Team
Options:
- Over
- Under
Corner Range
Options:
- 0–2
- 3–4
- 5–6
- 7+
Corner Handicap
Options:
- Home team
- Away team
Corners (Match Winner)
Options:
- Home team
- Draw
- Away team
🧩 CRITERIA AND RULES FOR BET SETTLEMENT (PLAYER STATISTICS)
📘 Introduction
In this article you will learn how player statistics bets are validated.
We explain which events are considered, how they are counted and under what criteria the results of each market are determined, so that you have full clarity when placing bets.
📊 Player Passes
Player pass markets are graded taking into account:
👉 The sum of successful passes completed + assists made by the player
📌 Important
- Only successful and completed passes are considered
- Incomplete or unsuccessful passes will not be taken into account for grading
👉 This applies to all player pass-related markets
✅ Successful Passes
A pass is considered successful when a player attempts to deliver the ball to a teammate, and it reaches its intended destination.
The following are NOT considered passes:
- Corner kicks
- Goal kicks (unless the player passes the ball directly and clearly to a teammate)
- Free kicks
- Throw-ins
- Clearances
- Crosses
- Touches of the ball while a player is sprinting (touches made by the same player while advancing rapidly forward)
Headers, “flick-ons” and the use of the chest may be considered passes only if there is a CLEAR INTENTION to deliver the ball to a teammate.
A rushed clearance to take the ball away from the danger area is NOT a pass.
Nor is it considered a pass when the goalkeeper sends the ball to the other side of the field, into an area where a teammate COULD receive it.
The kickoff is considered a pass as long as it is played as such (as is usually the case).
Assists are NOT included in the count of successful passes.
❌ Failed Passes
A failed pass by the player who executes it is considered when:
- A player does not deliver the ball to a teammate
- When the pass goes out of play
- When the pass allows the opponent to gain possession of the ball
- Or any situation in which the ball does not have a clear teammate as its intended destination
A receiving error by the RECEIVER is considered when:
- The receiver is distracted and loses track of the ball trajectory
- The reception technique is defective
- The receiver fails to reach the ball after altering or stopping movement
A pass is NOT considered incorrect when:
- The ball is cleared and taken by an opponent
- While a player is sprinting or covering distance, one of the touches of the ball becomes too long, is deflected or taken away
🔁 Ball Recovery
For a steal to be considered, in addition to taking the ball from an opponent, the player must have the intention to intercept a pass or dispossess the opponent.
Steals must result in possession of the ball or clearly repel an obvious goal-scoring situation.
Steals are ONLY achieved when a player wins the ball, controls it and clearly passes it to a teammate.
Clearances, goal kicks, goalkeeper clearances or any desperate long ball to remove the ball from the danger area are NOT CONSIDERED STEALS.
🛡️ Tackle
A tackle is awarded when a player successfully takes the ball from an opposing player and their team gains possession as a result (including situations where the ball goes out of play but in favor of the team that made the tackle).
🎯 Shot on Target
A shot on goal is considered when a player strikes the ball and it travels within the area defined by the goalposts and the crossbar.
Without being a goal and without hitting the posts or the crossbar.
It is also considered a shot on goal when the ball previously deflects or slightly rebounds off an opponent, teammate or referee and still travels toward the goal.
Under normal playing conditions, only the goalkeeper can stop a shot on goal to prevent it from being a goal.
If a defensive player blocks a shot that is clearly heading toward the goal with scoring potential, it will be considered a Shot Blocked by the defender and only a shot will be recorded for the attacking player.
🪵 Shots on the Woodwork
A shot on the woodwork is a shot made by an attacking player that directly hits one of the posts or the crossbar, without having previously touched the goalkeeper and without resulting in a goal.
It is also considered a shot on the post when the ball previously deflects or slightly rebounds off an opponent, teammate or referee without significantly changing its trajectory and ends up hitting one of the posts or the crossbar.
❌ Shot off Target
A shot off target is a shot taken by a player toward the goal, but that goes outside the limits of the Goal Line without hitting the goalkeeper, the posts or the crossbar, and is not a goal.
It is also considered a shot off target when the ball slightly deflects or rebounds off an opponent, teammate or referee without significantly changing its trajectory outside the Goal Line.
Regardless of its proximity to the goal, in this case the intention to direct the shot toward the goal is evaluated.
⚽ Goal
A goal is scored when the ball has completely crossed the Goal Line between the posts and below the crossbar, provided that the scoring team has not committed an infringement according to the Rules of the Game.
When possible, it should be indicated whether the goal was scored with the head or through an attacking play (with the feet or any other part of the body).
🎯 Assist
An assist is any pass that leaves a teammate in a clear and obvious goal-scoring opportunity, whether inside or outside the opposing team’s penalty area.
All goals in open play have an assist, unless the scorer has made movements to evade several opponents and has made a long run before scoring.
Own goals, directly taken free kicks, direct corner goals and penalties do not receive an assist.
Assists are not included in the count of successful passes; they are considered a separate statistic.
🎯 Free Kick Goal
A goal is scored when the ball has completely crossed the Goal Line between the posts and under the crossbar, provided that no infringement has been committed according to the Rules of the Game.
A Free Kick Goal is scored with a shot from a set piece, after the referee has sanctioned a foul that warrants it.
The goal is scored in the same play, and the player who takes the free kick is awarded the goal, and no assist is recorded.
🧍 Goal by Body Part
The following body parts are used as individual betting markets:
- Right foot
- Left foot
- Head
The term ‘foot’ includes ankle, shin, knee, thigh or any other part of the leg.
🧤 Save
A goalkeeper stopping the ball to prevent it from crossing the goal line with any part of the body. This includes intentional attempts by opponents, as well as unintentional or poorly executed attempts by teammates (if the intervention is not perceived as simple ball collection).
A save that deflects the ball backward and would normally result in a corner for the opposing team will only be recognized as a save if match officials award the corner. If a goal kick is awarded, the goalkeeper will not be credited with a save.
If a more significant defensive action by a teammate prevents the ball from entering the goal after the goalkeeper’s intervention, it will be classified as a block for the defender in question. A save will not also be awarded.
🧩 MATCH EVENTS, INCIDENTS AND TIME
⚽ Own Goal
An own goal is scored when the ball has completely crossed the Goal Line between the posts and below the crossbar, provided that the scoring team has not committed an infringement according to the Rules of the Game.
An own goal is scored unintentionally by a defending player into their own goal and is credited to the opposing team.
An own goal is considered only when the ball was NOT heading toward the goal and, due to the deflection by the defending player, the ball changes its trajectory and goes into the goal.
If the ball was already heading toward the goal, even if it is touched by a defender, it is considered a goal from play and is credited to the attacking player who made the shot.
📌 Important for betting:
- Own goals do not count for scorer markets
- They do count for total goal markets
- They are credited to the corresponding team
🎯 Penalty Goal
A penalty goal is scored by a player after the referee awards a direct free kick inside the penalty area.
It will be considered a goal once the ball has completely crossed the Goal Line between the posts and below the crossbar.
Penalty goals are also counted when a match must be decided, as a last resort, by a penalty shootout.
❌ Missed Penalty
A missed penalty is one that is not converted by a player after the referee awards a direct free kick inside the penalty area and the ball does not hit the posts or the crossbar, nor is it saved or cleared by the opposing goalkeeper. A penalty is considered missed when the taker strikes the ball and it completely crosses the goal line outside the posts or above the crossbar.
🧤 Saved Penalty
A saved penalty is one taken by a player after the referee awards a direct free kick inside the penalty area and the goalkeeper deflects or retains the ball without it resulting in a goal. A penalty is considered saved when the taker sends the ball toward goal and it is stopped or touched by the opposing goalkeeper.
🪵 Penalty off the Post
A penalty off the post is one that is taken by a player after the referee awards a direct free kick inside the penalty area and the ball hits the posts or the crossbar without resulting in a goal.
⚖️ Penalty Awarded for Foul Committed
It is recorded when the referee awards a penalty to a player after a foul is committed within the penalty area, in accordance with the Official FIFA Laws of the Game, except for handball fouls, which are recorded as Handball Penalty.
✋ Handball Penalty
It is recorded as an incident when the referee awards a free kick due to a player deliberately touching the ball with one or both hands inside the penalty area (excluding goalkeepers within this area).
❌ Foul Committed
It is recorded in the following cases when the referee awards a direct free kick after one of the following infractions:
- Kicking or attempting to kick an opponent
- Tripping or attempting to trip an opponent
- Jumping at an opponent
- Charging an opponent
- Striking or attempting to strike an opponent
- Pushing an opponent
- Tackling an opponent
When an infringement occurs and the referee applies the Advantage Rule, such infringement will not be recorded as a match incident.
🧍 Foul Received
The player who receives the foul, as described in fouls committed.
✋ Handball
It is recorded as an incident when the referee signals an action in which a player has deliberately and intentionally touched the ball with one or both hands (excluding goalkeepers within the penalty area).
🎯 Free Kick
When a player restarts play after an infringement through a free kick, it will be recorded as a match incident.
If a goal is scored as a result of a free kick:
- If the taker scores → credited with the goal
- If another player scores → the taker is credited with the assist
🚫 Offside
Offside is recorded when a player is in an offside position, as indicated by the referee or assistant referees.
Any offside decision cancels and renders void the record of:
- Goals
- Offences
- Handballs
🛡️ Clearance
A clearance is considered any rejection or play of the ball to remove danger.
- It is NOT a pass
- It is NOT a tackle
🏁 Corner Clearance
A Corner Clearance is considered when the ball is sent over the Goal Line by a defender toward a corner.
🔄 Throw-in
A throw-in is a method of restarting play by throwing the ball with both hands from outside the sideline.
🎯 Goal Kick
A goal kick is a method of restarting play after the ball crosses the Goal Line after being touched by an attacking player.
🏁 Corner Kick
A corner kick is awarded when the ball crosses the Goal Line after being touched by a defending player.
If the referee blows the final whistle before it is taken → it is NOT counted.
🎭 Nutmeg
An action in which a player passes the ball between the legs of an opponent.
🎯 Lob
An action in which a player lifts the ball over an opponent.
🟨 Yellow Card
It is recorded when a yellow card is shown for:
- Unsporting behavior
- Repeated fouls
- Time wasting
- Simulation
- Dissent
- Among others
🟥 Red Card
It is recorded when a player is sent off for:
- Serious foul play
- Violent conduct
- Handball to prevent a goal
- Foul to prevent a goal
🔄 Substitution
It is recorded when a player enters the field after authorization from the referee.
🧩 MATCH TIMES
🏁 End of Regulation Time
Indicates that the second half has ended, but the match may continue with extra time or penalties.
🎯 Start of Penalty Shootout
Indicates that the match will be decided through penalties.
🏆 End of Match
Indicates the official final result of the event.
⏳ Temporary Suspensions
The clock continues running during interruptions.
⛔ Permanent Suspensions
The status of the match will be officially defined by the league.
➕ Injury Time
Time added by the referee due to interruptions.
🔁 Time Recovery
Events occurring after:
- Minute 45
- Minute 90
- Minute 15 in extra time
Are recorded within the corresponding added time.
📅 Postponed Match
When the match is not played as scheduled.
